![]() ![]() ![]() ![]() I think you're looking at too much of a massive army of drones, but I'll leave that discussion for a bit later. Why Bike? Also, you're lacking Rotorcraft, which I generally consider a necessity, but that's your affair.Īnyway, that's what comes to mind at the moment. I'm a fan of the VCR-3, but I don't have a good enough feel for what BeCKS would make you give up to get it. I think the skillwires are a waste of your time, but again, that depends on how dedicated you want to be. Cerebral Boosters are a matter of whether you have the cash, and don't need to be taken at chargen. You want to buy Bonus Attribute Point: Intelligence. If you're going for a primarily dedicated Rigger, drop the eyemods-if you're doing anything important and it isn't going through a drone or vehicle's sensors, something's badly wrong. If you're going for a multifunctional character, the vision modifications might help. Dwarf is a reasonable choice, though it gives you a lot of stats you really don't need. Strength and Body are dump stats, while Charisma is useful for the social skills to get new stuff and smack down spirits that Materialize inside your van. The second thing you need to know is that Riggers overwhelmingly run off of Intelligence, with Quickness and Willpower being the second tier. There are only Riggers, some subset of which own a Remote-Control Deck and some drones. The first thing you need to know is that there are no Drone Riggers. (By the way, my driving with the rig, defaulting is Reaction of 10.) I'm thinking a bike, at least one car, and like 12 drones. Still need to decide what drones to use, along with vehicles. Is the skillwire system worth it, or should I just bite the bullet and take electronics as an actual skill? (I could. I'm looking for ways to raise that, but the VCR rig is so much. (Max Rank 6, Max Size 108 MP.) (Together, 1.86 Essence.) (.24 Essence)Ģ50 MP of memory, and a Skillwire system. 72 Essence)Ī Datajack, and a Knowsoft Link. Image Link, Low Light and Ultrasound as retinal additions. Knowledge Skills and Language Skills I'm not gonna list, unless you really want them. Whips, Bike 4 (Activesofts Computers, Stealth 4)Ĭar B/R, Vector Thrust Aircraft, Biotech, Negotiation 3 These can obviously be lowered, but I don't see why, since there isn't anything else to spend it on. However, NSCRG has a lot of books in its database, so.) (As for books, I have access to the Core Book, Man and Machine, Cannon Compendium and Rigger 3, assuming I can borrow the last 3. Most importantly: How do I decide what vehicles to use? How about drones? Would I be better with a mixture? What attributes do riggers use? What skills, other than piloting cars and bikes and Gunnery? Other than the hefty Vehicle Control Rig (essence wise, especially), what else do I need on the cyber/bioware front? Do I need Synaptic Boosters for more initiative passes? Cerebral Boosters for more intelligence? Should I be worried about having a full suite of visual boosters (i.e. The problem, however, is that I have little knowledge on shadowrun 3e (or 4e) at all. It is detailed in the shadowrun supplemental, right here under the heading The Shadowrun Supplemental: BeCKS v2.) for character generation. I'd like to be a dwarf, but I don't really have a preference, and I am using the karma BeCKs system (in which I get 425 karma and build from there. As you can probably guess, I'd like to build a drone rigger. ![]()
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